Curator Defense dbh studios README.TXT VERSION 1.3 +===========================================================================================================================+ |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| |===========================================================================================================================| | | | ++++++++++++++++++++ | | + HOW TO INSTALL + | | ++++++++++++++++++++ | | | | 1. Run the installer. | | 2. To submit scores online, you must first run Curator Defense Account Creator. | | | | ++++++++++++++++++++++++++++++++++ | | + IMPORTANT: MISSING DLL ERROR + | | ++++++++++++++++++++++++++++++++++ | | | | If you get an error message indicating you are missing a DLL file, you must run the file DXSETUP.exe located in your | | \Curator Defense\D3DX9_25.DLL Installer\ folder. This will install the Microsoft DirectX9.0c April D3DX9 version of | | the dynamically linked library (D3DX9_25.dll), which is now necessary. More information can be found in the readme.txt | | stored in the above-described folder. | | | | +++++++++++++++++++++++ | | + CONTROLS FOR v1.3 + | | +++++++++++++++++++++++ | | | | - Objects (unused, blank tiles, occupied tiles, or enemies) may be selected with the left mouse button. | | - Objects may be built by clicking the Build [Insert Defense Object Name Here] button and then | | clicking on an unoccupied tile. | | - Hotkeys can be used to build objects (see object tooltips in-game for hotkeys). | | - Holding the Left-Shift key when building objects allows you to place more than one. | | - ESC will bring up the Quick Menu where you can reset the current game, exit to the main menu, or quit the game. | | - The camera may be moved around by holding your cursor at the edges of the viewport or by using the arrowkeys. | | - The camera may be zoomed in and out by using the scroll-wheel on the mouse. | | - Right-clicking deselects any active objects/buttons. | | - Holding LEFT-ALT displays enemy health bars (this and other options may be set in the game options). | | - Print Screen stores a .bmp screenshot in the /Screenshots folder. | | - Shortcuts can be stored to defense objects by holding the left CTRL key and pressing a number (0-9). | | This saved defense object can be reselected at any time by left-clicking on the appropriate shortcut icon (at left) | | or by pressing the number key associated with it. | | - If you quickly double-click on a shortcut icon or tap the associated number key for that shortcut twice, | | the camera will center on that object. | | | | +++++++++++++++++++++++++++++++ | | + How to Submit High Scores + | | +++++++++++++++++++++++++++++++ | | | | In order to have your scores submitted online, you must run Curator Defense's Account Creator. A shortcut to the | | application can be found in your start menu's Curator Defense folder. Once a unique username/password combination | | has been created and stored on the server, any game you complete (by losing or winning) will have its statistics | | submitted to the database. Various items such as your overall rank, score, lives remaining, time spent, mouse clicks, | | hotkeys used, etc. are stored. The user-specific data is stored in your profile on the high score pages-- to view it, | | click on your username when viewing any of the high score pages on the Curator Defense website. | | | | ++++++++++++++++++++++++++++++++++++++++ | | + Singleplayer Final Scoring Process + | | ++++++++++++++++++++++++++++++++++++++++ | | | | Your final score is calculated based on the following: | | 1. Take the total museum bucks given to the player (100 at start, plus rewards-- selling does not count) and subtract | | the number of museum bucks spent by the player. | | 2. Add to this value the number of lives remaining * 10. | | 3. Finally, add on the score the player has earned from killing enemies (10 points per kill, 20 per bosses). | | NOTE: NonStop mode's score is solely based on the number of enemies killed. | | | | ++++++++++++++++++++++++++++++++ | | + How to Setup In-Game Music + | | ++++++++++++++++++++++++++++++++ | | | | Music, in order to be played, must be copied to your Music folder in the Curator Defense install directory | | (C:\Program Files\dbh studios\Curator Defense\Music by default). The sound effects and music volume may be adjusted | | in the in-game options and music tracks may be changed using the Next Song in the top-left corner of the user interface.| | | | ++++++++++++++++++++++ | | + v1.3 Change List + | | ++++++++++++++++++++++ | | | | - No Changes | | | | +++++++++++++++++++++ | | + v1.3 Fixes List + | | +++++++++++++++++++++ | | | | - Added a version check on score submission so that older version scores CAN be ignored if necessary. | | - Added a limit to the number of sounds that can be playing at once to prevent popping/cracking. | | - Added the left-shift option for building to the tutorial (page 2). | | - Fixed a bug that allowed submitted scores to be negative. | | - Fixed the infamous "NonStop Crash" that occurred when too many defense objects were firing too many particles. | | - Fixed shortcuts from over-writing each other (ultimately causing them to disappear at seemingly random intervals). | | - Fixed the CD Logo at the Main Menu so that it no longer has vertex alignment issues. | | - Fixed a timer issue with the main menu's sound effects and music volume. | | - Changed the timer from timeGetTime to QueryPerformanceCounter for compatibility concerns. | | - Cleaned up all memory leaks. | | | |===========================================================================================================================| |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| |===========================================================================================================================| | | | ++++++++++++++++++++ | | + SPECIAL THANKS + | | ++++++++++++++++++++ | | | | - Abby: for her ideas and patience. | | - My Mom, Dad and sister for their continuous testing, help and support. | | - Brian Carver: for testing the PreAlpha thoroughly and providing insight into balance. | | - The entire Soldiers of Fortune crew for their wonderful support and testing help! | | - GameDev.net forum trolls: for their help with various DX9 rigamarole. | | - Teamfirehawk: for finding several bugs in Pre-Alpha. | | - David Siems: for tracking down a nasty crash upon game-start. | | - Abeal: for suggesting the smoke effect when placing defense objects. | | - Gizmo: for general testing of the Alpha release. | | - Buck: for several bug-finds and suggestions in 0.90's debut, and help finding the pointSprite max crash. | | - Wayward: for difficulty increase suggestions, and for helping track down the NonStop Mode crash > wave 100. | | - Frosty: for his amazing advice and wonderful suggestions (too many suggestions to list go to Frosty!) | | - Lazertag: for testing in the beta phase and letting his kids get involved. | | - Rip: for various suggestions on the high score database. | | - Genius: for suggesting to use JSP/ASP databases for server connectivity. | | - BubbaJudge: for helping with target specifications and beta testing. | | - samv: for rigorously playing and finding several missed bugs and oddities in v1.0. | | - xaver & Jervin: for posting comments and suggestions for v1.0. | | - Ilankt: for discovering the dynamic-link mistake in Account Creator v1.1. | | - Union Palenshus: for pointing out a shortcut bug and the need for a fix to the sound engine's popping/cracking. | | - H+: for running across a timer compatibility issue with certain processors and helping me fix the CD Logo. | | | |===========================================================================================================================| |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| +===========================================================================================================================+ ALL MATERIAL COPYRIGHT 2005 dbh studios