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![]() We all owe a big thank-you to Fileplanet, Lightfoot, and Q~ManChu for helping the game out; it would not have been much longer before I would have been forced to shutdown the downloads section due to the explosion of hits it had two nights ago. It will be nice to rest easy once again. |
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Several people have offered to provide hosting for Curator Defense v1.3. GameJar.org, a site that specializes in linking independent games together, is the first of these hosts that I have added. You can expect another host to hit sometime on Monday. Hopefully, this will lessen the load on the primary server and keep the bandwidth usage at a normal rate. If you would like to host Curator Defense, please send an e-mail to dbh@davidbhowe.net. There is no such thing as too much bandwidth! |
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![]() If you have-- or know of someone who has-- access to file storage and lots of bandwidth, please send an e-mail to dbh@davidbhowe.net. The game needs as many mirrors as it can get a hold of right now! |
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![]() TIGSource is a well-known voice for the "Indie" game development scene. With a clean, attractive website design and a strong, growing community, they are rapidly becoming the #1 source for Indie game news. |
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Curator Defense has reached version 1.3! This release is primarily a bug-fix release; nothing new has been added, although several game-breaking bugs have been addressed. The full list of changes can be found in the v1.3 readme.txt (viewable from the downloads page or from the shortcut folder once the game has been installed). I will be submitting version 1.3 (assuming no bugs are found in the next day or two) this weekend to the Independent Games Festival 2006. I'd like to thank everyone who had a hand in testing this game; your work has been essential to Curator Defense's development, and the game would not be the same without everyone's support. I also wanted to say thank you to all of the Central Washington University students who came to the presentation on Curator Defense last week in Hebeler Hall. I was pleased to see such a strong turn-out; it shows a lot about the student involvement at CWU in the Computer Science department. |
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Version 1.2 is now available for download. Unless a major bug crops up, this will be the final release of Curator Defense (at least for the near future). This release includes the following changes:
Have fun! |
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Version 1.1 is here with a bunch of requested changes as well as a few fixes (including two crash bug fixes). The change list can be found in the readme.txt, but here is a copy of it as well:
There are only two remaining issues now, both of which I hope to have fixed by the November 15th deadline for the IGF Student Showcase. |
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Version 1.0 is finally here! There are a couple of things to remember (for you lazy people who refuse to open the readme.txt):
As always, you can download the latest version on the downloads page. Post any bugs you find and or comments you have in the forum please. |
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The game is nearly complete, and the private testing for the set of Release Candidates is coming to an end. I am sending RC4 out to the testers this afternoon; with a little luck, this could be the last one. The only thing I have left to fix is alt-tab resolution, which can be tricky. I am aiming to have v1.0 out by the end of the week. In the meantime, you're welcome to visit the high score pages, which are already reflecting the submitted scores of some of the testers. Disregard the actual data-- I haven't been flushing the tables with each release (I will when v1.0 hits); it is just being used now to ensure that the data is submitted accurately. |
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Okay! What is looking to be a solid release candidate is ready for download: version 0.96 can be found on the Downloads page. This release includes several really big additions and important changes, among them:
All that remains before I release the gold version (1.0) is the online highscore database interaction with the game. I hope to have this functional by the end of the weekend, so expect that soon. You can find out more information about how the system will work on the forums. Please post any comments/bug-finds/balancing suggestions on the forums. Thank you! |
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Talk about a late-night release... I've posted version 0.95 (getting close to gold!) for Curator Defense on the downloads page. This version is mostly a bug-fix release for several crash bugs that many players have already found. It does have several important fixes/changes (these are also listed in the readme):
More in-depth notes on these changes can be found on the forums and in the readme.txt. I'm mostly looking in this release to see what veteran players think of the difficulty adjustments. Let me know how it goes! |
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Precisely on schedule, Curator Defense has reached the Beta stage of development. The game is now 100% feature complete, and I believe it is in a very playable/solid state. You may find this release on the downloads page, here. The new version features the following major content additions:
In addition to the above content, several major bugs have been fixed. Among the more important fixes:
All that remains to reach the gold release candidate is rigorous testing for gameplay balance and bugs. I also am going to be working on an online database that will keep track of high score submissions for NonStop mode (these submissions will be automatically submitted and updated on the website in v1.0 through the internet). Now then, get to testing and please post your thoughts/problems/bug-finds on the forums! |
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I just finished the entire sound engine this evening. Curator Defense can now be heard as well as seen in a home near you. The music selection for the game will be based on any MP3's you put in the GameFolderMusic directory. The Beta I plan to release at the end of the week will have in-game SFX and Music volume control, as well as the ability to switch to the next song being played. | |
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Big news! The Alpha release for Curator Defense is ready for download! After several pre-release ('in-house' tests), I'm calling the official release v0.88. This release features:
You can find the mostly-complete list of changes on the forums. For now, go grab it on the downloads page! I need folks to let me know what they think... especially balance-wise, so please post your thoughts on the forums after playing. Thanks! Note: All pages on the site have been updated to reflect the additions in the Alpha. |
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I've been working like a madman the last several days, and I think the game is really starting to shine. All that's left to hit Alpha is 15 more enemies and the Ghost Detector. Let's see if I can list off the major changes I've put in since the last update...
A more in-depth description of these additions can be found on the forums, here. You can also read about many of the above changes in their appropriate sections on the website. I've updated the Defenses page as well as the Gameplay page. |
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I've added 5 new waves of enemies to CD. I've updated the enemies page to reflect this change. The game now also has ghost enemies-- a ghost wave is a wave of enemies that are invisible to the player. The only way to detect (and attack) these enemies is with a Ghost Detector (coming soon). In addition to ghosts, every 5 waves has a boss that is twice the size and twice as strong. For the first ten waves, that means the Brick Stacks and the Essence of Cows both have a boss with them. The screens page has a new shot of the Essence of Cows with the boss. I've also made several minor tweaks and a few bug-fixes (one of two game-crashes has been fixed). I'll be releasing the next version in the Pre-Alpha phase probably sometime next week. |
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Curator Defense has finally reached the Pre-Alpha stage! It's actually close to Alpha, but I'm calling this release the Pre-Alpha. It's been 5 months in the making, and all of the hard work is finally starting to show. Please keep in mind that this release is just a Pre-Alpha. It has bugs. It does crash from time to time. It may have memory leaks. It is not optimized for every PC. There are no options or configuration changes yet. There may be balance issues. Nonetheless, it is a lot of fun, and I hope you enjoy it! I've uploaded the version 0.61 today for download-- go give it a shot! Please post your comments, thoughts, suggestions, and any bugs you come across in the proper forum (link at left). |
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