This section of the website showcases the three most-recent games I have developed (sorted in reverse chronological order). If available, the Game Design Documents and Technical Design Documents are available for download, as well as the games themselves. For more information on a given title, click on the "View Website" button for the given game: the following snippets are not meant to be comprehensive.
|
High Concept: Curator Defense is a homebrewed blend of the Real Time Strategy and Puzzle genres. The player must defend his museum from the hordes of modern art that attempt to raid his storeroom in hopes of being put on display. Using an array of unique defensive objects, the player must stun, slow, and eventually defeat each wave of modern art in order to save his museum. Brief Gameplay Description: There are two basic variations of gameplay in Curator Defense: Singleplayer and NonStop modes. In Singleplayer mode, the player must defend his museum from all 25 waves of ten enemies each. Enemies spawn just outside the MARTIA truck at the front of the museum's entrance and attempt to navigate through the player's defenses to the museum storeroom. Should ten or more enemies reach the storeroom, the player loses the game. NonStop mode adds a twist to this model by never allowing the player to win; it is essentially a last-man-standing variation, where the player must withstand the enemy waves as long as he possibly can until he is eventually overrun. Scores are tracked from both gameplay modes and sent to an online database at the end of each game. This database records registered user's statistics (total time played, which enemies leaked, overall score, mouse and hotkey usage, etc.). The statistics are viewable by anyone via the game's website. Media Links:
The Independent Gaming Source: First Impressions. Project Statistics:
|
|
|
High Concept: Combo Fusion is a top-down 2D scrolling game where the player unleashes magic and combination attacks in fast and furious battles to save the world of New Falia from total destruction. Brief Gameplay Description: Combo Fusion is an action/adventure game with similar camera-behavior and combat as seen in Super Nintendo classics like Nintendo's "Zelda: A Link to the Past" and Squaresoft's "Secret of Mana". Combo Fusion takes these game's tried-and-true approach to the next level, however, with its exciting combo-driven battle system. No longer does the player simply have to only press a button to swing the sword. The player has full control over dozens of attack sequences that are initiated by easy-to-learn, yet hard-to-master combinations. The game's story is told in a "cut scene"-type manner: in-between missions, the player is briefed on the success (or failure) of their previous mission, as well as informed on the details of their upcoming one. After a successful mission, the player's abilities are upgraded. The player "wins" the game by completing all of the missions and advancing through the ranks of F.O.O.D. (Federal Organization Opposing Disasters). Project Statistics:
|
|
|
High Concept: A top-down real-time strategy game where you build a variety of defensive buildings in structured designs to defeat the hordes of enemies who would lay siege to your homeland. Brief Gameplay Description: The player is in control of one task: building towers. If he chooses where to build these towers poorly, or doesn't vary his structure types (i.e. a slow tower every once and a while), he will lose. The player gets more money to build towers for every enemy he kills in a wave of 10 monsters (with the exception of the first wave, which only has five monsters). The player has at his disposal the creativity to create a variety of different patterns and designs with his towers to stop the enemies from reaching the bottom of the map. Should he build a solid line of towers across the map, or create a dead-end, he will lose by default. Project FUN Note: Project FUN is a tool developed by DigiPen: Institute of Technology to aid beginning C++ programmers in the creation of their freshman year game project. It simplifies the entire process by handling the graphics side of the project. This enables the student to focus more on the design and implementation of their first game. That isn't to say that it utilizes a drag-and-drop interface; Project FUN is simply a bare-bones game engine toolkit. Project Statistics:
|
|