Spire Barricade is finally nearing the fine-line between Beta and Final. I expect the final to hit the 'net sometime this week, depending on the reports I receive regarding the last line of bugs and balancing issues. I can't emphasize enough how important it is to understand that "Final" doesn't mean I am done with this project. I have received enough support from the community at dP alone to continue this project with patches, and even modifications further down the line.
I am releasing Version B.98 today at Digipen on the Public drive for free access. Anyone who has played Spire Barricade in the past or will be playing this latest version: PLEASE visit the forum for this game frequently (link on menu above) and post comments, suggestions, etc. on the appropriate board. You are welcome to continue to bring me these comments in-person... but I will still ask that you post them on the forum so I can easily check them off as I go. I have posted a list of changes in the latest version on the forum-- please read through them before playing the game.